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NUS IT Tech-enhanced Applications

InterReality Technologies

Welcome to InterReality Technologies.

Our team specialises in the development of tech-enhanced IT applications designed for teaching and learning across all subject disciplines and faculties. We actively collaborate with faculties in the research in the science of learning to establish ground-breaking design and development of pedagogies and its applications using established and best practices in education.

Augmented Reality
Augmented reality (AR) is an interactive experience of a real-world environment leveraging technologies (e.g. adding computer vision, incorporating AR cameras into smartphone applications and object recognition) to change the information about the surrounding real world where it becomes interactive and digitally manipulated: Information about the environment and its objects is overlaid on the real world.

This technology brings about the combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.
Current developments leveraging Augmented Reality technology:
Nucleophile's Point of View The AUGMent VARS
Virtual Reality Virtual Reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a visually immersive device with a screen inside or hand controllers fitted with haptic sensors.

Such simulated experience can be created to resemble a real and existing scenario or completely different from the real world.
Current developments leveraging Virtual Reality technology:
Immersive Virtual Reality - Procedures
The Good Citizen VR
Four-Dimensional VR
VRAM
Simulation
Simulations are computer simulations of a real or imaginary system that enable a user to perform operations on the simulated system and shows the effects in real time. Current developments leveraging Simulations:
SafeSIM Design SafeSIM RISK SafeSim Investigation
SafeSim Hazards ChemPOV
POVER
VCAAI Doctor Morpheus C.R.E.A.T.I.V.E Retrozfect
ELiSA3D C.R.E.A.T.I.V.E A.I

Our Vision

NUS IT strives to be a premier and trusted IT partner of Insitutute of Higher Education industry in Singapore.

We advocate for a close and collaborative relationship with the faculty and are also actively involved in the research as co-investigators of research grants awarded for the science of teaching and learning in establishing ground-breaking pedagogies and best education practices.

Slide At InterReality Technologies, we believe strongly in the accountability for success. Over the years, NUS IT has gained the confidence and trust of our faculty collaborators in delivering IT excellence. From our early involvement as a technology consultant for research grant applications, to the eventual successful research and implementation of the solution in the faculty, NUS IT plays an integral part in this end-to-end service delivery.

Services SERVICES Prototyping & PoC Rapid prototyping and development of working Proof-of-concepts to establish feasibility of development In-house IT Development End-to-end programming and management of system development Outsourcing Development Management End-to-end IT system specifications for procurement, vendor evaluation and shortlisting, vendor management for development Research Trial Facilitate systems to be operationally ready for research data collection and analysis Deployment Ensure system compliance, application integrity and data security for implementation in curriculum Publication Contribute actively in analysis and system integration, with its evaluation in choice of technology adoption

The Good Citizen VR A virtual reality immersive experience as a novel education tool simulating the Bystander Effect, to educate the public and layman, about emergencies and the need to step up in an emergency situation.

Faculty: Provost Office (Yong Loo Lin School of Medicine)
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SafeSim Design A digital game-based learning software for designers to learn about design risk and how to mitigate them.

Faculty: Department of Building, SDE
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Immersive Virtual Reality - Procedures (IVR-P) A VR application used as an adjunct to video learning to improve nursing students’ knowledge, confidence and competence in clinical procedures before their clinical assessment.

Faculty: Alice Lee Centre for Nursing, YLLSOM
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4D Earthquake VR A VR simulation of sensory capabilities in vibrating motion of an authentic earthquake for learning earthquake mechanisms.

Faculty: Department of Geography, FASS
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ChemPOV A digital board game designed to teach one of the most difficult branches of chemistry, Organic Chemistry. Designed with innovation and user experience in mind, it was developed using the gamification theory and community of inquiry (CoI) framework, to create an auxiliary teaching tool that can increase overall students' engagement and their learning experience.

Faculty: Department of Chemistry, FoS
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Power Engineering Virtual Education Experience (POVER) A Virtual Experience that augments the learning of power engineering.

Faculty: Department of Electrical and Computing Engineering, FoE
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SafeSim Risk A 3D virtual simulation of an authentic construction site designed to train players to identify hazards and good practices on a virtual construction site.

Faculty: Department of Building, SDE
Learn more
SafeSim Investigation A digital simulation game to teach and train players to conduct a proper industrial incident investigation.

Faculty: Department of Building, SDE
Learn more
Virtual and Augmented Reality for Structural Systems (VARS) An innovative mobile application which integrated virtual (VR) and augmented reality (AR) to be a teaching pedagogy to improve the learning effectiveness of students in a structural systems module.

Faculty: Department of Building, SDE
Learn more
Virtual Counseling Application Using Artifical Intelligence (VCAAI) An artificial intelligence application system visualised in 3D that displays non-verbal cues to train nursing professional in natural communication with virtual patients and healthcare counterparts.

Faculty: Alice Lee Centre for Nursing, YLLSOM
Learn more
The AUGMent A mobile application where augmented reality (AR) is used as an innovative teaching pedagogy for nursing students to understand mental health symptoms.

Faculty: Alice Lee Centre for Nursing, YLLSOM
Learn more
Nucleophile's Point of View (NuPOV) NuPOV is an interactive mobile application that aids visualising 3D reaction mechanisms in organic chemistry.

Faculty: Department of Chemistry, FoS
Learn more
Doctor Morpheus A virtual conversational A.I tutor using Dialogflow and Google Assistant.

Faculty: Department of Anasthesia, YLLSOM
Learn more
SafeSim Hazards A construction risk assessment game that empowered participants to learn and improve skills in construction safety risk management.

Faculty: Department of Building, SDE
Learn more
C.R.E.A.T.I.V.E A 3D multiplayer virtual simulation that is designed to improve interprofessional communication skills in a collaborative healthcare setting to healthcare professionals.

Faculty: Alice Lee Centre for Nursing, YLLSOM
Learn more
Retrozfect A 3D game designed specifically to train the different aspects of the pharmaceutical professional skills.

Faculty: Department of Pharmacy, FoS
Learn more
C.R.E.A.T.I.V.E A.I A 3D simulation for nursing students to test them on various scenario handling and practice communication skills with A.I Doctor and patient using voice-enabled input.

Faculty: Alice Lee Centre for Nursing, YLLSOM
Virtual Reality in Agitation Management (VRAM) A virtual reality simulation to train healthcare professionals to handle difficult patient in a psychiatric ward.

Faculty: Department of Psychological Medicine, YLLSOM
E-Learning in Structural Analysis 3D (ELiSA3D) A 3D Virtual Environment (VE) app to facilitate an in-depth understanding of fundamental structural concepts for solving practical engineering problems.

Faculty: Department of Civil Engineering, FoE

Services AWARDS Times Higher Education (THE) Awards Asia - Teaching and Learning Strategy of the Year 2024 VRAM (Virtual Reality in Agitation Management)
https://news.nus.edu.sg/nus-bags-awards-the-awards-asia-2024/
Yong Loo Lin School of Medicine Teaching Excellence Award (Team) 2024 Immersive Virtual Reality - Procedures (IVR-P) NUS Annual Teaching Excellence Award (ATEA) 2024 SafeSim Design NUS Annual Teaching Excellence Award (ATEA) 2024 EliSA 3D (E-Learning In Structural Analysis) NUS Annual Teaching Excellence Award (ATEA) 2024 Immersive Virtual Reality - Procedures (IVR-P) eLearning Forum Asia (eLFA) - Exemplary Teaching and Learning Gold Award 2023 ChemPOV
https://news.nus.edu.sg/nus-team-won-the-gold-award-at-the-elearning-forum-asia-2023/
NUS Annual Digital Education Award (ADEA) 2023
SafeSim Risk NUS Annual Digital Education Award (ADEA) 2023
EliSA 3D (E-Learning In Structural Analysis) NUS Annual Digital Education Award (ADEA) 2023
VRAM (Virtual Reality in Agitation Management) Yong Loo Lin School of Medicine Digital Education Award (Team) - 2023 VRAM (Virtual Reality in Agitation Management) Reimagine Education 2022 E-Learning Awards Asia Bronze SafeSim Design NUS Digital Enablement Hackathon 2022 - 2nd Runner Up
MyAwareness (Team WeCare)
https://ss.nus.edu.sg/digital-enablement/hackathon/ NUS Annual Digital Education Award (ADEA) 2022
CREATIVE https://nus.edu.sg/cdtl/teaching-and-learning-quality/teaching-awards/winners Inspire Tech Awards - Best Use of Emerging Technologies (Southeast Asia) 2021 Immersive Virtual Reality - Procedures (IVR-P) https://nusit.nus.edu.sg/awards/2021-awards/nursing-studies-vr-winner-cio-inspire-tech-awards/
Medical Education Grand Innovation Challenge (MEGIC) 2021
VRAM (Virtual Reality in Agitation Management)
https://medicine.nus.edu.sg/newsletters/issue41/dossier/megical-highlights-from-nus-medicine-educators-day-2021/
NUS Annual Digital Education Award (ADEA) 2020
Nucleophile's Point of View (NuPOV)
https://nus.edu.sg/cdtl/teaching-and-learning-quality/teaching-awards/past-teaching-award-winners/past-annual-teaching-excellence-award-(atea)-winners Reimagine Education Award 2017/2018 RetroZfect Life Science and Medicine - Gold Awards
Asia Pacific - Silver Awards
Virtual Reality/Augmented Reality - Silver Awards
https://nusit.nus.edu.sg/awards/2018-awards/reimagine-education-awards-2018/
Mrs Tan Shook Fong – Pharmaceutical Society of Singapore (PSS) Innovation and Scientific Research Award 2017
RetroZfect
https://www.pss.org.sg/mrs-tan-shook-fong-%E2%80%93-pss-innovation-and-scientific-research-award-winner-2017

About us CONTACT US Address:
Engineering Drive 4,
NUS Information Technology,
Singapore 117584
Find out how to initiate a project with us!
Drop us a message

SafeSim Design SafeSim Design
Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: A/P Goh Yang Miang
Faculty: Department of Building, SDE
Funding: Workforce Development Applied Research Fund (WDARF)
Development: In-house
Year: 2021

This is a simulation that emulates an authentic learning environment using a model building in the construction industry that encapsulates three factors: Task authenticity, Knowledge co-construction, and Expert modelling. It aims to achieve both surface learning (i.e. knowledge retention) and deep learning (application, re-contextualisation, and innovation) of the subject.

The development will yield a toolkit for training the protocol of designing, fitting and used for professional upskilling in lifelong learning in NUS.

Website:
https://cde.nus.edu.sg/dbe/cpfm/sarru/projects/design/
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Good Citizen The Good Citizen VR Type: Virtual Reality Simulation
Engine: Unity 3D
P.I: Associate Professor Malcolm Mahadevan
Faculty: Provost Office (Yong Loo Lin School of Medicine)
Funding: LIF-T
Development: Outsourced
Year: 2022

As emergency physicians, cardiac arrests and suicide attempts come to us very frequently. The resuscitation is often futile and could have different outcomes had the patient received early interventions.

As educators and doctors, we felt the immense call to educate our public layperson. We knew that it was not just about teaching textbook knowledge, we had to work on their confidence and empathy as responders. By utilizing an immersive VR setting in a local scene, we developed these scenarios from scratch that would allow them to be the main avatar experiencing the emergency first-hand. The scenario can be played multiple times, and is complemented with educational summary in a dedicated training session helmed by doctors in a VR simulation lab. By running these sessions frequently, as seen in our study, we hope to reach as many and increase their confidence and empathy should they encounter the real life situation.
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ChemPOV ChemPOV Type: 3D Virtual Game
Engine: Unity 3D
P.I: Dr. Fung Fun Man
Faculty: Department of Chemistry, FOS
Funding: Nil
Development: In-house
Year: 2021

ChemPOV is a digital turn-based game designed to invoke higher order thinking skills and serve as an auxiliary teaching tool for students who might be struggling with organic chemistry. ChemPOV emphasizes the importance of analysing chemical mechanisms instead of memorising facts. Students have received the gamification of organic chemistry positively in a previous physical board game, becoming more confident in their understanding of the subject. Instructors also noted that through the use of such games, students have increased discussions.

The experience has improved the overall learning experience of the students and students' engagement, key factors in ensuring that the students are more equipped to achieve better outcomes for the subject. The main mechanic of this digital board game involves completing the multistep organic synthesis on each player's cards. As the players progress through the game, they can obtain the chemical card that they need to complete the organic synthesis.

This game can be played by up to four players, and each player competes with the others to see who can complete their organic chemistry synthesis scheme first through strategic and tactical planning, as well as answering organic chemistry-related questions. Players can also compete with one another through the leader board upon completing their synthesis scheme.
Conference:
1. Revolutionising Chemistry Education with a Fun, Interactive, and Engaging Multiplayer Digital Game, Thursday, October 28th 2:15 PM - 3:00 PM EDT, Poster Session, Yulin Lam, Jia Yi Han, Fun Man Fung, John Yap
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POVER POVER Type: Simulation-based learning environment
Engine: Unity 3D
Principal Investigator: Dr. Sangit Sasidhar
Faculty: Department of Electrical and Computing Engineering, FoE
Funding: Learning Innovation Fund - Technology
Development: In-house
Year: 2020

POVER is designed and developed as a Virtual Experience that augments the learning of power engineering and by providing a challenging environment tuned to their expertise, incorporate scaffolding of the learning content at different levels for students to learn, repeat and reiterate these concepts and provide an outlet for students taking higher level power modules to practice and reiterate their pre-requisite content.
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IVR-P Immersive Virtual Reality - Procedures Awards:
1. Inspire Tech Awards - Best Use of Emerging Technologies (Southeast Asia) 2021
Type: Virtual Reality
Engine: Unreal 3D
P.I: A/P Lau Siew Tiang Lydia
Faculty: Alice Lee Centre for Nursing, YLLSOM
Funding: MOE Tertiary Research Fund
Development: In-house
Year: 2021

Physical simulation labs for nursing studies in NUS are highly sought after and often expensive to operate in Yong Loo Lin School of Medicine. Acquisition of clinical skills requires repeated and deliberate practice regardless of training modality.

By transforming such clinical skills training into 3D immersive VR, students have a task with a well-refined goal and timely feedback that allows ample opportunities for repetition and refinement of performance. Students can do their practices re-iteratively at their own pace in the comfort of their home space, without the usual constraints of time or physical space, especially during challenging times of the COVID-19 pandemic.


This will reduce their need to revisit the physical simulation labs for practice, especially before their final face-to-face assessment. The development will bring about the digitization, automation of nursing clinical practice, and the empowerment of self-directed learning to nursing students in NUS. It will dramatically change the paradigm of traditional modes of learning in lab-based simulations, and reduce the substantial costs of operating physical labs and manpower availability in the faculty. The faculty aims to make such learning opportunities readily available where students can benefit from increased efficacy and confidence in clinical practice.
Conference:
1. Transformation of Traditional Lab-Based Nursing Clinical Practices into Training in Immersive VR, Wednesday, October 27th 1:15 PM - 2:00 PM EDT, Poster Session, Lau Siew Tiang Lydia, John Yap
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SafeSim Risk SafeSim Risk Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: A/P Goh Yang Miang
Faculty: Department of Building, SDE
Funding: MOE Tertiary Research Fund
Development: In-house
Year: 2020

SafeSim Risk is 3D virtual simulation of an authentic construction site designed to train players to identify hazards and good practices on a virtual construction site.

Players will understand the likelihood and severity of identified hazards based on their observation in the simulated environment.
Website:
https://www.sde.nus.edu.sg/bdg/cpfm/sarru/projects/risk/
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SafeSim Investigation SafeSim Investigation Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: A/P Goh Yang Miang
Faculty: Department of Building, SDE
Funding: Learning Innovation Fund - Technology
Development: Outsourced
Year: 2019

SafeSim Investigation is developed with the objective of using a digital simulation game to teach and train players to conduct a proper industrial incident investigation.

Players experience and learn by collecting evidences pertaining to an industrial accident and recommending corrective actions based on the evidence collected in a simulated environment.
Website:
https://www.sde.nus.edu.sg/bdg/cpfm/sarru/projects/investigation/
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VARS Virtual and Augmented Reality for Structural Systems (VARS)
Type: Virtual Reality 360, Augmented Reality, Mobile Learning Application
Engine: Unity 3D
Principal Investigator: A/P Goh Yang Miang
Faculty: Department of Building, SDE
Funding: Learning Innovation Fund - Technology
Development: In-house
Year: 2019

VARS is an innovative mobile application which integrated virtual (VR) and augmented reality (AR) to be a teaching pedagogy to improve the learning effectiveness of students in a structural systems module.

It allows users to identify different structure aspects in a life-like setting to explain and teach concepts in a simulated environment.
Website:
https://www.sde.nus.edu.sg/bdg/cpfm/sarru/projects/vars/
Publications:

• Hu, X., Safiena, S., Goh, Y.M. et al. Using virtual reality (VR) to improve structural systems knowledge of project and facilities management students. Education Tech Research Dev (2023).

• 2021 Hu, Goh, Lin Educational Impact of An Augmented Reality (AR) Application for Teaching Structural Systems to Non-Engineering Students
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VCAAI Virtual Counseling Application using Artificial Intelligence (VCAAI) Type: 3D virtual simulation environment, Virtual Agent, Artificial Intelligence Chatbot
Engine: Unity 3D
Principal Investigator: Dr. Shefaly Shorley
Faculty: Alice Lee Centre for Nursing, YLLSOM
Funding: MOE Tertiary Research Fund
Development: Outsourced
Year: 2019

VCAAI is an artificial intelligence application system visualised in 3D that displays non-verbal cues to train nursing professional in natural communication with virtual patients and healthcare counterparts.

It also empowers undergraduates with various learning outcomes such as self-efficacy and attitude towards learning communication skills without the dependency of using standardised patients facilitated by humans.
Publication:
https://www.jmir.org/2019/10/e14658/
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The AUGMent The AUGMent
Type: Augmented Reality, Mobile Learning Application
Engine: Unity 3D
Principal Investigator: Dr. Shawn Goh
Faculty: Alice Lee Centre for Nursing, YLLSOM
Funding: Learning Innovation Fund - Technology
Development: In-house
Year: 2019

The AUGMent is a mobile application where augmented reality (AR) is used as an innovative teaching pedagogy for nursing students to understand mental health symptoms.

The app allows students to perceive and empathize how a patient might feel while they are experiencing the auditory and visual hallucinations via AR, aiming thus improving their empathetic response towards people with mental health conditions.
Website:
https://medicine.nus.edu.sg/nursing/nus-nursing-apps/
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NuPOV Nucleophile's Point of View (NuPOV)
Type: Augmented Reality, Mobile Learning Application
Engine: Unity 3D
Principal Investigator: Dr. Fung Fun Man
Faculty: Department of Chemistry, FoS
Funding: USPC Grant
Development: In-house
Year: 2019

NuPOV is a mobile application that aims to address limitations in 2D/3D molecular translations in learning organic chemistry.

By allowing users to view chemistry concepts via AR and to interact with them by using interactive controls, users will be empowered to learn and understand at a deeper level through an individualized and self-directed learning experience.
Awards:
NUS Annual Digital Education Award (NUS ADEA) 2020
Website:
https://chemistry.nus.edu.sg/education/undergraduate-nupov/
Publication:
https://pubs.acs.org/doi/10.1021/acs.jchemed.0c00387
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Doctor Morpheus Doctor Morpheus Type: Virtual Agent, Artificial Intelligence Chatbot
Engine: Unity 3D
Principal Investigator: Dr. Pan Ling Te Terry
Faculty: Department of Anasthesia, YLLSOM
Funding: Learning Innovation Fund - Technology
Development: In-house
Year: 2019

Doctor Morpheus is developed as a "tutor" virtual conversational agent to help medical students re-activate their prior anatomy knowledge through a targeted quiz approach and also share important concepts in airway management via a guided conversational approach through a clinical scenario.

The conversational agent should also be able to provide adequate appraisal of the student’s performance and provide feedback for continuous improvement. It is also aimed at helping faculty reach out to as many students as possible to provide supported learning and decision making via the quizzes.
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SafeSim Hazards SafeSim Hazards Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: A/P Goh Yang Miang
Faculty: Department of Building, SDE
Funding: MOE Tier 1
Development: In-house
Year: 2018

SafeSim Hazards is a construction risk assessment game that empowered participants to learn and improve skills in construction safety risk management. It allows the players to identify the potential hazards or good practices in different parts of construction site as a group or individuals in a simulation-based learning.
Website:
https://www.sde.nus.edu.sg/bdg/cpfm/sarru/projects/hazards/
https://www.safesimulator.com/ Previous Next
CREATIVE C.R.E.A.T.I.V.E Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: Dr. Liaw Sok Ying
Faculty: Alice Lee Centre for Nursing, YLLSOM
Funding: Singapore Millennium Foundation (Temasek Innovates)
Development: Outsourced
Year: 2018

C.R.E.A.T.I.V.E, is a 3D multiplayer virtual simulation that is designed to improve interprofessional communication skills in a collaborative healthcare setting to healthcare professionals namely: nursing students, medical doctors, pharmacists, occupational therapists, physiotherapists and medical social worker.
Website:
https://xuanqingooi.wixsite.com/website-1/product

https://medicine.nus.edu.sg/nursing/2021/08/software-to-train-soft-skills/
Publication:
1. Liaw, S. Y., Carpio, G. A. C., Lau, Y., Tan, S.C., Lim, W.S., Goh, P. S. (2018). Multiuser virtual worlds in healthcare education: A systematic review. Nurse Education Today, 65, 136–149. (5 Year JIF: 4.304)

2. Liaw, S. Y., Soh, S. L. H., Tan, K. K., Wu, L. T., Yap, J., Chow, Y. L., . . . Wong, L. F. (2019). Design and evaluation of a 3D virtual environment for collaborative learning in interprofessional team care delivery. Nurse Education Today, 81, 64–71. (5 Year JIF: 4.304)

3. Liaw, S.Y., Wu, L.T., Wong, L.F., Soh, S.L.H., Chow, Y.L., Ringsted, C., Lau, T.C., & Lim, W.S. (2019). “Getting everyone on the same page”: Interprofessional team training to develop shared mental models on interprofessional rounds. Journal of General Internal Medicine, 34(12), 2912-2917. (5 Year JIF: 6.07)

4. Liaw, S.Y., Tan, K.K., Wu, L.T., Tan, S.C., Choo, H., Yap, J., Lim, S.M., Wong, L.F. & Ignacio, J. (2019). Finding the right blend for technologically-enhanced learning environments: A randomized study of the effect of instructional sequences on interprofessional learning. Journal of Medical Internet Research, 21(5), e12537. (5 Year JIF: 7.255)

5. Liaw, S.Y., Wu, L.T., Soh, S.L.H., Ringsted, C., Lau, T.C., & Lim, W.S. (2020). Virtual reality simulation in interprofessional round training for health care students: A qualitative evaluation study. Clinical Simulation in Nursing, 45, 42-26. (5 Year JIF: 3.251)

6. Liaw, S.Y., Choo, T.W., Wu., L.T., Lim, W.S., Choo, H., Lim, S.M., Ringsted, C., Wong, L.F., Ooi, S.L., & Lau, T.C. (2021). “Wow, woo, win"- Healthcare students' and facilitators' experiences of interprofessional simulation in three-dimensional virtual world: A qualitative evaluation study. Nurse Education Today, 105, 105018. (5 Year JIF: 4.304)

7. Liaw, S.Y., Ooi, S.W., Rusli, K.D.B., Lau, T.C., Tam, W.W., & Chua, W.L. (2020). Nurse-physician communication team training in virtual reality versus live simulations: Randomized controlled trial on team communication and teamwork attitudes. Journal of Medical Internet Research, 22(4), e17279. (5 Year JIF: 7.255)

8. Liaw, S.Y., Sutini., Chua, W.L., Levett-Jones, T., Ashokka B., Pan T.L., Lau, S.T. & Ignacio, J. (2023). Desktop virtual reality versus face-to-face simulation for team-training on stress levels and performance in clinical deterioration: A randomized controlled trial. Journal of Medical Internet Research, 38(1), 67-73. (5 Year JIF: 6.07)

9. Liaw, S.Y., Ooi, S.L., Mildon, R., Ang, E.N.K., Lau, T.C., & Chua, W.L. (2022). Translation of an evidence-based virtual reality simulation-based interprofessional education into health education curriculums: An implementation science method. Nurse Education Today, 110. (5 Year JIF: 4.304)

10. Chua, W.L., Ooi, S.L., Chan G.W.H., Lau, T.C., & Liaw, S.Y. (2022). The effect of a sepsis interprofessional education using virtual telesimulation on sepsis team care in clinical practice: A mixed-methods study. Journal of Medical Internet Research, 24(4), e35058 (5 Year JIF: 7.255)
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RetroZfect RetroZfect Type: 3D virtual simulation environment, Multiplayer
Engine: Unity 3D
Principal Investigator: Dr. Kevin Yap, Yap Kai Zhen
Faculty: Department of Pharmacy, FoS
Funding: Learning Innovation Fund - Technology
Development: Outsourced
Year: 2017

RetroZfect is a 3D game designed specifically to train the different aspects of the pharmaceutical professional skills (i.e. patient counselling, patient history-taking, pharmacotherapy of drugs, extraction and application of drug information from monographs, and compounding of extemporaneous preparations) for pharmacy students.
Publication:
• Mrs Tan Shook Fong – Pharmaceutical Society of Singapore (PSS) Innovation and Scientific Research Award 2017

Reimagine Education Award 2017/2018
• Life Science and Medicine - Gold Awards
• Asia Pacific - Silver Awards
• Virtual Reality/Augmented Reality - Silver Awards

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4DVR Four-Dimensional VR (4DVR) Type: Virtual Reality Simulation
Engine: Unity 3D
P.I: Associate Professor Feng Chen-Chieh
Faculty: Department of Geography
Funding: LIF-T
Development: Outsourced
Year: 2021

The project aims to transform learning experiences through the integral use of immersive virtual reality (VR) that affords visual and audio feedback and a mechanical device (i.e., a shaker board) that affords additional physical feedback. Earthquakes, a challenging topic to teach with existing classroom technologies because it is dynamic with long geological time frames and is often prohibitive to run fieldwork, is the subject matter for this project.

Termed four-dimensional VR (4DVR), the VR-based learning environment developed in this project demonstrates the effectiveness of these technologies in teaching and learning by bringing the field to the classroom.
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